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No Rest For The Wicked

Quest 2 of 2 in the Cult Research Chain (Finale) Group Quest
Both Factions • Icecrown • Level 80 • The Skybreaker
Assemble Alumeth's remains and defeat Alumeth the Ascended at Aldur'thar.
Clear the room before you open the first chest. The relics carry a timer from the moment you take one, so a blocked path to the fourth chest costs you all four. Three chests sit on the right side and one on the left. Combining them removes the timer, so buff and drink before you touch the altar at 51, 27, because Alumeth spawns on top of whoever clicks it. Dispel his Renew on sight and clear nearby trash first, since his fear will throw you into it.
Vikstone's Classic Expedition
Alumeth had killed himself on purpose and his followers were pouring power into what was left, so Vikstone and Mardagan carried the pieces to the crystal and woke him early. He came up shouting about a quickening that was still hours away, and Thassarian could still feel him afterward.

“These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul. If he’s allowed to rest, their efforts will soon transform him into a mighty adversary. Combine his heart, skull, scepter and robes from around their chamber and use his remains on the crystal there.

Hurry, Night Elf! Destroy him before he becomes any more powerful!”

-Thassarian

Objective

LEVEL

80

Requires level

77

Start

Thassarian, aboard the Skybreaker, wants you to defeat Alumeth the Ascended at Aldur’thar.

 

Suggested players: 5

 

Quest Giver: Thassarian is found aboard The Skybreaker (Alliance) or Orgrim's Hammer (Horde).
Objective:
Collect four relics scattered in the room within Aldur’thar: The Desolation Gate.
Combine the relics to form Alumeth's Remains and summon Alumeth the Ascended.
Defeat Alumeth the Ascended.
Entering Aldur'thar
Location: 53, 32 in northern Icecrown.
The items you need to collect are inside the main chamber of Aldur’thar.
2. Collecting the Relics
Look for four relic chests inside the room:
Three chests are located on the eastern side of the room.
One chest is near the western wall.
Important:
Once the first relic is looted, you have two minutes to collect the other three before the items disappear.
Quest Giver: Thassarian (Alliance, aboard The Skybreaker) / Koltira Deathweaver (Horde, aboard Orgrim’s Hammer)
Location: Fly to the northern building of Aldur’thar in northern Icecrown. Entrance is at [52, 33], same building as Need More Info.
Look for four relic chests inside the room: Clear enough Cult Researchers between the entrance and all four chests before looting anything. Use Alumeth’s Remains on the Crystal Altar at [51, 27] (center-north of the room).

 

Reward

You will be able to choose one of these rewards:

You will also receive:

22 Gold

20 Silver

Upon completion of this quest you will gain:

33,100 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Thassarian (Alliance, aboard The Skybreaker)/Koltira Deathweaver (Horde, aboard Orgrim’s Hammer)

Objective: Collect Alumeth’s Heart, Skull, Scepter, and Robes from chests inside Aldur’thar: The Desolation Gate. Combine them into Alumeth’s Remains, then use the Remains on the Crystal Altar to summon and defeat Alumeth the Ascended.

 

Quick Facts

  • Suggested Players: 5 (soloable for well-geared 80s)
  • Location: Northern building of Aldur’thar, entrance at [52, 33]; Crystal Altar at [51, 27]
  • Chain Position: Need More Info → No Rest For The Wicked → unlocks daily version
  • Pairs With: Not a Bug, Retest Now (same area, grab before heading out)

 

Walkthrough

Enter Aldur’thar

  • Fly to the northern building of Aldur’thar in northern Icecrown. Entrance is at [52, 33], same building as Need More Info.

 

Clear Before Collecting

  • Clear enough Cult Researchers between the entrance and all four chests before looting anything. The relic pieces have a two-minute duration once the first one is picked up, so you need a clear path to all four chests.

 

Collect the Four Relics

  • Four chests are scattered around the room. Each contains one of Alumeth’s body parts:

 

Relic Location
Alumeth’s Heart Chest at the front (south) end of the long table, right side of the room
Alumeth’s Scepter Chest at the far (north) end of the same table, right side
Alumeth’s Robes Chest against the back wall, to the right of the Crystal Altar
Alumeth’s Skull Chest against the left (west) middle wall

 

Three chests are on the right side of the room, one on the left. Plan your route accordingly.

 

Combine the Relics

  • Once you have all four pieces, right-click any one of them in your inventory to combine them into Alumeth’s Remains. The combined item has no timer, so you can rebuff, eat, or wait for cooldowns before summoning.

 

Summon and Fight Alumeth

  • Use Alumeth’s Remains on the Crystal Altar at [51, 27] (center-north of the room). Alumeth spawns immediately and attacks, so have your tank positioned at the altar before clicking.

 

Boss Fight: Alumeth the Ascended

Alumeth is a level 81 Elite with approximately 104k HP (post-3.0.8 nerf). He fights like a shadow priest with a full toolkit of pain spells and self-healing.

Ability Effect Notes
Mind Flay ~1,500 Shadow damage per tick, 3-sec channel, slows movement Stuns work to interrupt; Spell Reflect reflects the full channel
Psychic Scream AoE fear, up to 5 targets, 4 seconds Clear nearby Researchers first or feared players run into trash
Dominate Mind Mind controls a player for 10 seconds (doubles their attack interval) Triggers more reliably with 3+ targets; duos may avoid it entirely
Shadow Word: Pain Shadow DoT, ticks every 3 sec for 18 seconds Dispellable; low priority but adds up over a long fight
Renew Self-heal every 3 sec for 15 seconds Purge or dispel immediately; healing ramps noticeably below 30%

 

Fight Strategy

  • Tank: Stand at the Crystal Altar before summoning. Alumeth spawns on top of you. He is susceptible to stuns but is immune to standard kick-type interrupts.
  • Healer: Priority is dispelling Renew off Alumeth (offensive dispel). Defensively, cleanse Shadow Word: Pain off the tank. Watch for Psychic Scream sending players into respawned trash.
  • DPS: Burn fast to limit the number of Renew casts. Dominate Mind becomes more disruptive the longer the fight lasts.
  • PvP Trinket: Equipping one to break Psychic Scream is valuable, especially for solo or duo attempts.
  • Warriors: Spell Reflect is extremely effective. It reflects the entire Mind Flay channel back onto Alumeth, dealing significant damage to himself.
  • Warlocks/Priests: Be aware that if you get Mind Controlled, your AoE fear abilities (Howl of Terror, Psychic Scream) can pull the entire room. Clear nearby trash thoroughly.
  • Shamans: Tremor Totem trivializes Psychic Scream. Purge handles Renew.

 

Solo Tips

  • Soloable by most well-geared level 80 classes (iLvl 200+ recommended). Blood DKs and Ret/Prot Paladins have the easiest time thanks to self-healing and damage reduction cooldowns.
  • Army of the Dead is a strong opener for DKs, buying significant time before Alumeth turns to you.
  • Stealthers: You can stealth immediately after using the Remains to set up an opener.
  • If you die, the Remains are consumed. You will need to re-collect all four pieces and combine them again.

 

Efficiency Tips

  • Complete Not a Bug and Retest Now in the same trip since all objectives are in the Aldur’thar area.
  • After completing this quest, the daily version unlocks from the same quest giver. The daily follows identical mechanics (collect relics, summon, kill) and rewards gold but no item choices.
  • Completing this quest also contributes toward unlocking Raise the Barricades, the next progression step in the Aldur’thar chain.

 

Lore & Secrets

“No Rest for the Wicked”

The quest name references the Book of Isaiah (Isaiah 57:21) from the Old Testament, a phrase that has become a common English idiom.

 

Alumeth and the Cult’s “Quickening”

Alumeth is a high-ranking Cult of the Damned leader who ritualistically sacrificed himself so his followers could channel power into his soul. The quest text describes this as a “quickening,” a process to transform him into something far more dangerous.

Your interference in Need More Info revealed this plan; now you are here to end it before it succeeds. The fact that the daily version has him regenerating repeatedly underscores that the Cult’s ritual is ongoing, and Alumeth’s spirit cannot be permanently destroyed.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
1,220 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul. If he’s allowed to rest, their efforts will soon transform him into a mighty adversary. Combine his heart, skull, scepter and robes from around their chamber and use his remains on the crystal there. Hurry, night elf! Destroy him before he becomes any more powerful!”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

Sacrificed himself. Nobody did it to him. He lay down on his own altar and his people have been pouring into him ever since.

Same building as the researchers, so Mardagan and I knew the way in, which saved us learning it under fire twice.

The pieces are scattered across the chamber and they do not keep. Take the heart and you have about two minutes before it is no use to anyone, so we cleared the room first, all of it, every chanter, and only then did I start picking his body up off the floor. Mardagan carried the skull with his gauntlet turned so the Light sat between his palm and the bone.

The crystal took the remains and the cold came off it in a wave.

“Who dares awaken me before the quickening?!”

He came out of it barely inside his own flesh, and his first blow moved me three steps with the shield braced.

“You are no match for me!”

You do not stop a thing like that. You angle it. Every strike after the second I took on the slant and let go past me, and Mardagan worked the far side, and between us he never once got two blows into the same man.

“My destiny is to serve the Lich King!”

He gathered shadow in both hands and Mardagan burned it out of them before it closed, and when Alumeth turned on him for it I was already inside the guard with the shield rim and the mace, working the same trade we found in the Amphitheater. One draws, one lands.

“I shall not be stopped!”

He was slowing while he said it.

“Too soon… too sooon….”

The crystal cracked and he went out of the air entirely.

“Alumeth has suffered a sound defeat, but I sense that his spirit still lingers…”

He will sense him growing again tomorrow, and say so, and I will go back for the heart.

 

Alumeth would grow back and Aldur’thar would go on standing, because a gate is not held by its cultists but by the wall behind them, and the Alliance had run out of ways around The Ironwall Rampart.

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