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Learning The Reins

Quest 5 of 6 in the Aspirant Dailies Group
Daily Quest
Alliance • Icecrown • Level 80 • Argent Tournament Grounds
Thrust a Melee Target five times, then work two Ranged and two Charge Targets.
The fastest of the three Aspirant dailies and the only one that never leaves the grounds. Lance from a rack, steed from the stables, and all three dummy types stand together in the ring. Order does not matter. Strip Defend with Shield-Breaker before you Charge, and land two Shield-Breaker hits on a Ranged Target once its stacks are gone. Hold three stacks of Defend while thrusting, since the Melee Target hits back and this is the habit the Aspirant's Challenge will test. If nothing is tracking, leave your raid group.
Vikstone's Classic Expedition
Shalyndria observed that mounted combat comes hard to those accustomed to fighting on foot, which was generous of her under the circumstances. Vikstone had picked up stranger things than a lance in the years since Outland, and he let her keep the compliment.

“Most of the tournament’s competitions require competitors to master the command of a mount in battle. In order to familiarize you with mounted combat, we’ve put up training dummies all over the northern part of the tournament grounds. Visit the stables outside the pavilion, equip your lance, and mount up on the Quel’dorei steed.

Familiarize yourself with the tactics available to you and use them to defeat the three different kinds of training dummies.”

-Scout Shalyndria

Objective

LEVEL

80

Requires level

77

Strike a Melee Target with Thrust 5 times, use Shield-Breaker on 2 vulnerable Ranged Targets, use Charge on 2 vulnerable Charge Targets and then return to Scout Shalyndria at the Argent Tournament Grounds. If you lose your lance, you can get another from any of the Lance Racks near the stables or the Silver Covenant Pavilion.

  • Use Thrust on Melee Target (5)
  • Use Shield-Breaker on vulnerable Ranged Target (2)
  • Use Charge on vulnerable Charge Target (2)

 

Location: The Aspirant's Ring in Icecrown (Coordinates: 71.8, 19.8)
Objective: Practice using the mounted combat abilities on three different training dummies: Melee, Ranged, and Charge Targets.
Prepare for the Quest:
Equip your Alliance Lance in the main-hand weapon slot.
Speak to Squire David at 71.4, 19.6 to summon the Stabled Quel'dorei Steed.
Quest Giver: Galathia Brightdawn (Horde) or the equivalent Alliance NPC – Faction tent, Argent Tournament Grounds, Icecrown
Objective: All three target types are located in the Aspirants’ Ring at approximately [72, 19]. After defeating all three, return to your faction tent and turn in.

 

Reward

You will receive:

5 Gold

80 Silver

  • Aspirant’s Seal

Upon completion of this quest you will gain:

12,190 experience
250 reputation with The Silver Covenant

Walkthrough

 

Quest Giver: Galathia Brightdawn (Horde) or the equivalent Alliance NPC Scout Shalyndria – Faction tent, Argent Tournament Grounds, Icecrown

Objective: Mount a faction steed and defeat 3 Argent training targets (Melee, Ranged, and Charge) using the jousting abilities you learned in the Mastery quests.

 

Quick Facts

  • Type: Daily (Aspirant rank)
  • Location: Aspirants’ Ring, Argent Tournament Grounds [~72, 19]

 

Walkthrough

This is a combined practice exercise using all three jousting techniques from the Mastery training quests. Equip a lance, mount your faction steed, and complete three objectives in any order:

  • Melee Target: Use Thrust (ability 1) on the Melee Target until it’s defeated.
  • Ranged Target: Use Shield-Breaker (ability 2) to strip its Defend stacks, then land two more hits with it while the target is vulnerable.
  • Charge Target: Use Shield-Breaker to strip Defend, then Charge (ability 3) when vulnerable.

 

All three target types are located in the Aspirants’ Ring at approximately [72, 19]. After defeating all three, return to your faction tent and turn in.

 

Efficiency Tips

  • This is the fastest of the three Aspirant dailies. You’re already at the tournament grounds, and the targets are steps from the tent. Takes about 2 minutes.
  • Keep Defend (ability 4) at 3 stacks while engaging targets. Good practice for the Aspirant’s Challenge joust and all future mounted combat.
  • If quest progress isn’t tracking, make sure you’re not in a raid group. Raid groups can block quest credit for training dummies.
  • Use Refresh Mount (ability 5) between targets if your mount took damage. No reason to start the next target at reduced health.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,000 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

“In order to familiarize you with mounted combat, we’ve put up training dummies all over the northern part of the tournament grounds.” Then Scout Shalyndria added the line that told me most about the place. “If you lose your lance, you can get another from any of the Lance Racks near the stables.”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

They keep spare lances in racks. Somebody planned for aspirants dropping them.

Thrust five times on the melee dummy with the guard stacked, because that one hits back. Shield-Breaker into two of the ranged targets, neither of which will hold still with its guard down for anybody. Then two charges, the steed at a full gallop before contact.

“Well done, Vikstone. Mounted combat is often hard to pick up for those accustomed to fighting on foot.”

She was being polite.

 

Three days of dummies that stand where you put them ends the moment Taelis makes the arrangements, and a rider who does not is waiting at the other end of The Aspirant’s Challenge.

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