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March of the Giants

Quest 1 of 3 in the Giants' Run Chain
Both Factions • Howling Fjord • Level 72 • Giants' Run
Group Quest
Kill 4 Runed Stone Giants at Giants' Run and use the Runeseeking Pick on each corpse.
Only Runed Stone Giants count. They spawn at stone circles around (66, 23) and march north toward the snowline. Best intercept spot: (72, 16) where ground transitions to snow. Level 71 elites. Dark Rune stacks: 300 Shadow damage every 2 seconds, stacks to 5 (1,500/2s at full stacks). Do not face-tank for long. Kite with roots and slows (immune to fear). Paladins can Cleanse the Shadow DoT. Warriors can Spell Reflect it. Soloable with The Rune of Command: Don't turn that quest in. Keep the stone giant guardian active. Use the pick on corpses immediately. Miners: use the pick BEFORE mining the corpse or it despawns. Other players can steal your pick credit, so act fast.
Vikstone's Classic Expedition
Rune-inscribed stone giants were marching north toward Frostblade Peak with relentless momentum. The pick revealed the same symbols carved into every corpse: north, west, north, west. Aderan said something was attracting them. Northwest. Toward the Storm Peaks. Toward Ulduar. Whatever the iron dwarves served, it was calling an army home.

“To the east, at Giants’ Run, rune-inscribed stone giants have started to migrate north toward Frostblade Peak. What their ultimate destination is, I do not know. The glowing runes inscribed in the stone flesh of the giants guide them on their journey. Use this pick to deactivate the runes on the giants’ corpses and return with your findings.”

-Researcher Aderan

Objective

LEVEL

72

Requires level

69

Researcher Aderan at Fort Wildervar wants you to use the Runeseeking Pick on the corpses of 4 Runed Stone Giants.

 

Provided item:

  • Runeseeking Pick

 

Target the Correct Giants:
Only Runed Stone Giants qualify for this quest. Avoid the Iron Rune Sentinels and Stone Giants, which will result in an "Invalid Target" message.
Ensure the giants have stepped on the large glowing runes on the ground and gained the Bind Stone Giant buff before engaging. Killing them without this buff will make them ineligible for analysis. 
Best Farming Locations:
The best area to find Runed Stone Giants is around 72, 16. Look for them walking near the glowing runes.
If you prefer an alternative strategy, camp Megalith at 68, 10. You can analyze his corpse repeatedly for all four analyses, as he respawns quickly (about every 2 minutes).
Only Runed Stone Giants count. They spawn at stone circles around (66, 23) and march north toward the snowline. Best intercept spot: (72, 16) where ground transitions to snow.

 

Reward

You will receive:

5 Gold

0 Silver

Upon completion of this quest you will gain:

20,100 experience
250 reputation with Explorers’ League

Walkthrough

 

Quest Giver (Horde): Sage Edan — Camp Winterhoof, Howling Fjord [48, 13]

Quest Giver (Alliance): Researcher Aderan — Fort Wildervar, Howling Fjord [60, 16]

Objective: Use the Runeseeking Pick on the corpses of 4 Runed Stone Giants.

 

Quick Facts

  • Zone: Howling Fjord — Giants’ Run, northeast area
  • Suggested Players: 2 (Group quest, but soloable with the right approach)
  • Chain Position: 1 of 3 (March of the Giants → The Lodestone → Demolishing Megalith)
  • Pairs With: The Rune of Command (strongly recommended, see tips below)

 

Walkthrough

Finding and Killing Runed Stone Giants

  • Head to Giants’ Run, starting around [66, 23]. Only Runed Stone Giants count for this quest. Regular Stone Giants and Iron Rune Sentinels will give an “Invalid Target” message when you try to use the pick.
  • Runed Stone Giants spawn at the stone circles in Giants’ Run, then walk north toward the snowline at Frostblade Peak, where they despawn. The best spot to intercept them is around [72, 16], right where the ground transitions to snow.
  • These are level 71 elites and they hit hard. Their signature ability is Dark Rune, a Shadow DoT that deals 300 damage every 2 seconds for 8 seconds and stacks up to 5 times. At full stacks, that’s 1,500 Shadow damage every 2 seconds. Do not try to face-tank these for extended periods.

 

Using the Runeseeking Pick

  • After killing a valid Runed Stone Giant, target the corpse and use the Runeseeking Pick from your inventory. Act quickly, as other players can use the pick on your kill.
  • Miners beware: If you have Mining, you can accidentally mine the giant’s corpse instead of using the pick. Mining the corpse will despawn it. Use the pick first.

 

Efficiency Tips

  • Do this alongside The Rune of Command. Pick up The Rune of Command before heading to Giants’ Run. Use the Rune on a neutral (non-aggressive) Stone Giant to gain a temporary combat pet that stuns enemies and tanks effectively. This pet makes soloing the Runed Stone Giants far more manageable.
    • Pro tip: Don’t turn in The Rune of Command until you’ve finished this entire quest chain, as the pet remains available as long as the quest is active.
  • Kiting is king. Ranged classes and anyone with slows or roots will have a much easier time. The giants are susceptible to roots and slows (though immune to fear). Maintain distance and avoid letting Dark Rune stack up.
  • Class tips:
    • Hunters: Kite with Frost Trap and Concussive Shot. Don’t rely on your pet to tank (Dark Rune will shred it). A clean kiting path runs from [73, 19] southwest to [70, 20] between the rock outcroppings.
    • Warlocks: Apply DoTs and kite. Curse of Exhaustion helps with distance. Pets are useful for extra damage but won’t survive sustained melee.
    • Warriors: Spell Reflection can bounce the Dark Rune debuff back. Time it carefully as the giant applies the DoT through a buff on itself.
    • Druids: Entangling Roots works. Balance/Resto can root and nuke at range. Feral druids should open from stealth, get in burst damage, then shift to bear when DoT stacks mount, use Nature’s Grasp to create distance, and re-root.
    • Paladins: Cleanse can remove the Shadow DoT, giving a significant survivability advantage.
    • Shamans: Frost Shock and kite. Two Lightning Bolts plus one Frost Shock, repeat.

 

Lore Context

  • The iron dwarves at Giants’ Run are using titan-derived rune magic to enslave stone giants and march them north toward Frostblade Peak. The Runeseeking Pick reveals that the runes contain repeated commands for “north” and “west,” pulling the giants toward something called the Stoneforge. This sets up the rest of the chain: The Lodestone identifies Megalith as the giants’ leader, and Demolishing Megalith has you take him down.
  • The iron dwarves serve Loken, a corrupted titan Keeper, and their control of stone giants foreshadows the much larger conflict between iron dwarves and the titan-forged in the Storm Peaks and Ulduar. This same iron dwarf enslavement storyline continues in Grizzly Hills at Thor Modan and Dun Argol, where the stone giant Gavrock asks for help freeing his enslaved brothers. 

 

Explore Howling Fjord’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Howling Fjord Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
20,100 experience
10 reputation with Explorers’ League

Warrior IconVikstone's War Journal

Researcher Aderan was the same scholar who’d helped us understand Steelfeather. Now he had a grimmer puzzle.

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

“To the east, at Giants’ Run, rune-inscribed stone giants have started to migrate north toward Frostblade Peak. What their ultimate destination is, I do not know.”

He pressed a strange pick into my hands, its head inscribed with counter-runes.

“The glowing runes inscribed in the stone flesh of the giants guide them on their journey. Use this pick to deactivate the runes on the giants’ corpses and return with your findings.”

Celrinn was already waiting outside the fort, her cat circling her ankles. Another night elf, a hunter, quiet in the way people are when they’re used to working alone. She’d heard about the giants and wanted a look for herself.

“I don’t like things that march in formation without a commander,” she said.

The runed giants were different from the neutral ones I’d commanded against Murdis. The runes in their bodies seemed to drive them northwest with relentless momentum. They didn’t want to fight, they simply wanted to march and we were simply in the way.

Celrinn’s arrows found the rune-joints. Her cat harried their flanks, buying me time to reset when those massive fists cratered the ground where I’d been standing. The runes made them stronger, faster, more coordinated than stone should be.

After each kill, I used Aderan’s pick on the cooling corpse. The glowing runes dimmed to reveal the patterns beneath and the same symbols appeared again and again. North. West. North. West.

Celrinn crouched beside the last one, tracing the carvings with her fingers. “These aren’t just directions. They’re compulsions. Like something’s pulling them.”

Aderan listened to our findings.

“The runes for ‘north’ and ‘west’ appeared multiple times? There’s a highly reinforced command to move in that direction, but the runes are more than propulsion.” He stared toward Frostblade Peak. “Something is attracting them, but what?”

Northwest. Toward the Storm Peaks. Toward Ulduar.

 

Aderan reckoned something was pulling the giants toward it, with the pick’s reading pointing at The Lodestone somewhere at the northern edge and one giant larger than all the rest already answering.

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