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The Book of Runes

Quest 1 of 3 in the Rune of Command Chain
Both Factions • Howling Fjord • Level 71 • Giants' Run
Kill Iron Rune Stonecallers and Binders at Giants' Run for three book chapters, combine them, and return the assembled Book of Runes.
Giants' Run is southeast of Fort Wildervar, iron dwarf camps start around (66, 24). Kill Stonecallers and Binders only. Both drop all three chapters. Ignore Iron Rune Guardians (golem constructs), they don't drop chapters. Drop rates are generous, expect 3-6 kills. Multiple chapters can drop from one mob. Once you have all three, right-click any chapter in inventory to combine them into The Book of Runes. If you skip the combine step, the quest won't complete. Watch for Binder's Rune of Binding (delayed 5-second immobilize). Grab March of the Giants before heading out, same area with overlapping mobs. Avoid the elite Runed Stone Giants patrolling the area unless you're grouped.
Vikstone's Classic Expedition
Iron dwarves were coaxing stone giants from the earth and carving runes to turn them into weapons. Belvar needed the rune book to understand how to stop it. The pages hummed against Vikstone's fingers, the symbols shifting when viewed from the corner of his eye. Knowledge that wasn't meant for mortal hands.

“The vast rocky area to the southeast, Giants’ Run, has been overrun by Iron Dwarves. Scouts have reported seeing the dwarves coaxing stone giants from the ground, then carving runes on them. I can’t fathom their motives, but I suspect they’re somehow trying to turn the giants into weapons. The iron rune stonecallers and binders carry large tomes with them, which must contain the runes they’re carving on the giants.

Capture the pieces of this book, assemble them, and bring it back to me, Vikstone.”

-Prospector Belvar

Objective

LEVEL

71

Requires level

69

Prospector Belvar at Fort Wildervar wants you to bring him The Book of Runes.

  • The Book of Runes

 

Location:
The Iron Rune Stonecallers and Binders are concentrated in the area around 66, 23. This is the start of the "Giants' Run" region.
Giants’ Run is southeast of Fort Wildervar, iron dwarf camps start around (66, 24).

 

Reward

You will receive:

4 Gold

70 Silver

Upon completion of this quest you will gain:

20,100 experience
250 reputation with Explorers’ League

Walkthrough

 

Quest Giver (Alliance): Prospector Belvar — Fort Wildervar, Howling Fjord

Quest Giver (Horde): Longrunner Pembe — Camp Winterhoof, Howling Fjord

Objective: Collect Book of Runes – Chapter 1, Chapter 2, and Chapter 3 from Iron Rune Stonecallers and Iron Rune Binders at Giants’ Run. Combine them into The Book of Runes.

 

Quick Facts

 

Walkthrough

Head to Giants’ Run

  • From Fort Wildervar (Alliance) or Camp Winterhoof (Horde), ride southeast past the Frozen Glade to Giants’ Run. The iron dwarf camps start around [66, 24].

 

Kill Stonecallers and Binders

  • Focus on Iron Rune Stonecallers and Iron Rune Binders. Both mob types drop all three chapters.
  • Ignore Iron Rune Guardians (golem constructs patrolling the area). They do not drop chapters and are a waste of time for this quest.
  • Drop rates are generous. Multiple chapters can drop from a single kill, and several players report getting all three from one mob. Expect 3-6 kills to complete.

 

Watch for Binder Abilities

  • Stonecallers cast Fireball (straightforward ranged damage).
  • Binders are trickier: they use Flame Shock (fire DoT) and Rune of Binding (applies a delayed immobilize after 5 seconds).
  • Interrupt the Rune of Binding if possible, or be ready to break free before additional mobs pile on.

 

Combine the Chapters

  • Once you have all three chapters, right-click any of them in your inventory to combine them into The Book of Runes. If you don’t combine them, the quest won’t register as completable.

 

Return to Quest Giver

  • Head back to Prospector Belvar (Fort Wildervar) or Longrunner Pembe (Camp Winterhoof) to turn in.

 

Efficiency Tips

  • Grab March of the Giants before heading out. That quest requires using a Runeseeking Pick on Runed Stone Giants in the same area. Both quests complete naturally together.
  • Watch for elite Runed Stone Giants patrolling Giants’ Run. These are level 70+ elites and will crush an unprepared solo player. Give them space unless you’re working on March of the Giants with a group.
  • Check your bags periodically. The chapters are easy to miss in your inventory if you’re AoE grinding. Some players kill far more mobs than necessary simply because they didn’t notice the chapters had already dropped.
  • Stick to the camps around [66, 24]. Dense Stonecaller and Binder spawns under canopied pavilions make for fast completions.

 

Lore Context

  • The iron dwarves at Giants’ Run are using enchanted runes to control stone giants emerging from the earth, attempting to weaponize them. This is your first direct look at the iron dwarves’ rune magic in the Fjord, and it ties directly into the larger story of Loken‘s corruption of the titan-forged. The same rune magic appears on a grander scale in the Storm Peaks and Ulduar.
  • The quest chain builds from studying their methods (this quest), to replicating them (Mastering the Runes), to turning the iron dwarves’ own weapon against them (The Rune of Command, where you control a stone giant to kill Binder Murdis).

 

Cross-Expansion Connections

Iron dwarves reappear extensively in the Storm Peaks as servants of Loken, where their rune operations are far more advanced. The research your faction begins here at Giants’ Run directly informs the later conflict at Ulduar, where Loken’s corruption of the titan-forged reaches its climax.

 

Explore Howling Fjord’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Howling Fjord Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
20,100 experience
10 reputation with Explorers’ League

Warrior IconVikstone's War Journal

Prospector Belvar found something troubling.

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

“The vast rocky area to the southeast, Giants’ Run, has been overrun by Iron Dwarves. Scouts have reported seeing the dwarves coaxing stone giants from the ground, then carving runes on them.”

He kept shaking his head.

“I can’t fathom their motives, but I suspect they’re somehow trying to turn the giants into weapons. The iron rune stonecallers and binders carry large tomes with them, which must contain the runes they’re carving on the giants. Capture the pieces of this book, assemble them, and bring it back to me.”

I’d encountered their kind before, at Ivald’s Ruin. They were servants methodically erasing history, now enslaving stone giants.

Giants’ Run was aptly named. Massive rocky forms across the landscape, some dormant in the earth, others shambling under the direction of iron dwarf handlers. The stonecallers worked their rituals while binders inscribed glowing symbols into stone flesh. The giants moved with sluggish compliance, creatures no longer entirely themselves.

Whatever they served, they served completely. Three chapters of their tome, scattered across the bodies of stonecallers and binders who died defending knowledge they considered sacred.

I assembled the book as I walked back.

Belvar took it carefully, began turning pages.

“Hmm… there’s so much here. I’m going to need some time to study it, and if we hope to understand these runes, we’ll need to try to make our own.”

His brow furrowed deeper with each page. Whatever the iron dwarves had learned about binding will to stone, the knowledge wasn’t meant for mortal hands.

 

Belvar said the runes could be copied, which would turn the giants back on the men who made them, though not before somebody spent an afternoon Mastering the Runes on the raw stone at Giants’ Run.

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