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“It is time, then, Vikstone. Arugal must be defeated. Get a couple of people you can trust and head for Bloodmoon Isle. It’s just off the coast, east of here. We’ll hit them fast. Take out Arugal’s lieutenants — I’ll catch up with you when it’s time to take out the monster himself.”
-Sasha
Sasha at the White Pine Trading Post wants you to go to Bloodmoon Isle and slay Selas, Varlam, Goremaw and the Shade of Arugal.
Suggested players: 3

You will be able to choose one of these rewards:
Upon completion of this quest you will gain:
Quest Giver: Sasha — White Pine Trading Post, Grizzly Hills [57, 41] (also available at Duskhowl Den after completing A Sister’s Pledge)
Objective: Travel to Bloodmoon Isle and slay Selas, Varlam, Goremaw, and the Shade of Arugal.
Quick Facts
Walkthrough
Getting to Bloodmoon Isle
Bloodmoon Isle is a small island off the eastern coast of Grizzly Hills, roughly around [82, 30]. Fly or swim east from the mainland. When you land, follow the path uphill toward Shadowfang Tower [86, 26], which dominates the island’s summit. The tower is built in the same style as Shadowfang Keep, and that’s no coincidence.
Kill the Three Lieutenants
All three lieutenants are level 75 elites. They can be stunned but are immune to snares. Kill all three BEFORE engaging the Shade of Arugal. If you kill Arugal first, Sasha will spawn and despawn before you can finish the other objectives, forcing you to return to White Pine Trading Post to turn in.
Face the Shade of Arugal
The Shade of Arugal (~106k HP) waits at the top of Shadowfang Tower, surrounded by non-elite Bloodmoon Cultists. You can pull the cultists without aggroing Arugal, but they respawn quickly (~20 seconds), so don’t dawdle. Clear one side and engage.
The fight has four phases, impressive for a non-instanced boss:
Phase 1 (100% to ~75% HP): Arugal stands still and chain-casts Shadow Bolt. The bolts hit for roughly 1,000-1,200 damage and cannot be interrupted, but they can be line-of-sighted and spell-reflected. Pull him to the staircase to use the walls for LoS when you need to heal or regenerate.
Phase 2 (~75% HP): Arugal uses Phase Out, becoming invulnerable and immobile for up to 20 seconds. He summons 3 Bloodmoon Servants (non-elite worgen). Kill all three, then continue DPSing Arugal when his shield drops.
Phase 3 (~50% HP): Arugal uses Phase Out again, then casts Worgen’s Command on a party member. This is a mind control effect lasting 20 seconds or until the target is brought below 35% HP.
The mind-controlled player receives a buff called Worgen’s Blood that regenerates 2% HP and 20 resource (rage/mana/runic power) per second for 5 minutes. DPS the controlled player down to break the MC, heal them up, then resume the fight.
Solo note: If you’re alone, MC behavior is inconsistent. It may skip entirely or fire and reset the encounter, especially if you have an active pet (including Blood Worms, totems, or Water Elementals). Pet classes attempting to solo should dismiss pets before this phase.
Phase 4 (~25% HP): Arugal goes invulnerable one final time and summons roughly 9 Bloodmoon Servants. Sasha arrives to help, joining the fight and one-shotting some of the adds. AoE the servants down, then finish off Arugal.
After the Kill
Sasha spawns at the top of the tower after Arugal dies. Turn in the quest immediately, as the scene resets quickly. If you miss her, head back to White Pine Trading Post [57, 41] to turn in there instead.
Solo Strategy (WotLK Classic)
Despite the “Group (3)” tag, this quest is widely soloable in WotLK by level 75-80 characters with healing or mitigation capabilities. In WotLK Classic, better gear availability makes it even more accessible. Key principles:
Efficiency Tips
Lore Context
This is the climactic payoff for the entire Wolfcult storyline, and Blizzard gave it a fight to match. The Shade of Arugal’s 4-phase encounter on an open-world island is one of the most mechanically complex non-instanced boss fights in WotLK.
The tower itself, Shadowfang Tower, is deliberately designed as a miniature Shadowfang Keep right down to the worn stone and rotting banners. Even Goremaw parallels Fenrus the Devourer from the original dungeon, stabled in the same position at the tower’s base.
Sasha keeps her pledge from A Sister’s Pledge. She told you at Duskhowl Den that if you helped rescue Anya, she’d fight at your side against Arugal. She arrives in Phase 4 when the odds are worst and helps you finish the job. Her completion text is telling: “We got him good… but not good enough.”
She knows this isn’t a permanent death. Arugal was already resurrected once by the San’layn. Killing his shade disperses him from the Grizzly Hills, but doesn’t destroy him entirely.
The quest name itself is likely a reference to the 1968 Ingmar Bergman film Hour of the Wolf, which draws on the old European superstition about the hour between night and dawn when evil spirits are at their strongest and wolves lurk outside.
Cross-Expansion Connections
Explore Grizzly Hills’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Grizzly Hills Chronicles, along with the complete quest storyline.
Vikstone's War Journal“It is time,” Sasha said. “Arugal must be defeated. Get a couple of people you can trust and head for Bloodmoon Isle. Take out his lieutenants. I’ll catch up when it’s time to take out the monster himself.”

Arugal, the mad archmage who unleashed the worgen curse upon the world. Killed once at Shadowfang Keep. Raised again by the Lich King’s San’layn to spread his plague anew.
We sailed at dusk. Four of us: Biggiet and Toity, two mages whose fire would serve us well against what waited on that island. Ogamiitto, a night elf rogue who moved like his own shadow. And me.
No healer. We’d make do, or we wouldn’t.
Bloodmoon Isle broke through the mist ahead, and the howling started before we made landfall.
Varlam found us first, riding his massive worg through the trees with a cultist’s fervor. Varlam swung from the saddle, cleaving at us while his worg lunged for our flanks. Ogamiitto materialized behind the rider and opened his throat before the rest of us had finished with the worg.
Selas came next. A worgen, once human. He fought like what he was: an animal. Biggiet and Toity bracketed him with fire while I held him in place.
Goremaw was the worst. Enormous and patient. He stalked us through the underbrush before exploding from the shadows, jaws snapping for throats. Ogamiitto caught the worst of it, the beast’s teeth closing on his arm before he twisted free. We gave ground, regrouped, and brought the creature down through sheer attrition.
Then Shadowfang Tower. And Arugal himself.
The Shade waited in the tower’s heart in spectral form. Shadow bolts tore through the air the moment we crossed the threshold. Toity and Biggiet answered with fire, and for a moment it looked like numbers would carry us.
Then Arugal vanished. Simply ceased to be, wrapped in some spectral shield none of us could touch. Bloodmoon Servants poured from the walls. The mages burned them down, arcane fire splashing off the stonework, and when the last servant fell, Arugal reappeared, already casting.
He vanished again at half strength. This time, no servants.
This time, Ogamiitto stopped mid-strike. Turned. His daggers came up, and the person behind them was gone.
“Don’t kill him!” I caught the rogue’s first slash on my shield. Toity hesitated, a spell half-formed in her hands. Biggiet didn’t hesitate. He hit Ogamiitto with something blunt and cold, enough to rattle, not enough to ruin. The rogue staggered. I drove my shoulder into his chest, pinned him against the wall. He thrashed, inhuman strength behind those empty eyes.
Then the light came back. Ogamiitto blinked, looked at the dagger pressed against my gorget, and went very still.
“Was that me?” he asked.
“Later,” I said.
Arugal materialized for the last time at quarter strength, and nine servants flooded the tower. Biggiet and Toity unleashed everything they had. Fire roared through the chamber, and at the edge of it, Sasha arrived. Rifle blazing, keeping her promise.
Arugal’s form shattered, but something slipped away in the chaos, laughing as it fled.
“We got him good,” Sasha said afterward. “But not good enough. One thing’s for sure… we won’t be seeing him around these parts any longer.”
Bloodmoon Isle fell silent and the wolfcult was broken. Sasha’s father avenged, her sister safe.
Ogamiitto sat apart from the rest of us on the boat back, flexing the hand that had held the dagger to my throat. He hadn’t spoken since.
Arugal had escaped true death once before. I suspected we hadn’t seen the last of him.
Bloodmoon Isle fell silent. Sasha kept her promise, and something looking like Arugal slipped away into less than death. Grizzly Hills still has work left, starting with a fanfare in Dun-da-Dun-tah!