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“Raegar sent a team of prospectors into Dun Argol to search for artifacts and information about the history of the settlement. Raegar’s team never expected Dun Argol to be this heavily populated. They’re being held captive while the iron dwarves prepare for war. We haven’t the men to charge in after them, and Raegar’s too busy fantasizing about defeating the irons to be of much help.
It falls to you, Vikstone. Any of the irons or their servants could be carrying the keys to the cages holding our men.”
-Mountaineer Kilian
Free Prospector Gann, Prospector Torgan, and Prospector Varana, then return to Mountaineer Kilian at Prospector’s Point.

You will be able to choose one of these rewards:
Upon completion of this quest you will gain:
Quest Giver: Mountaineer Kilian — Prospector’s Point, Grizzly Hills [77, 49]
Objective: Collect Dun Argol Cage Keys from enemies in Dun Argol, then use them to free Prospector Gann, Prospector Torgan, and Prospector Varana. Return to Mountaineer Kilian.
Quick Facts
Walkthrough
Prospector Locations:
Efficiency Tips
Known Quirk: Do Not Enter the Cages
Lore Context
Raegar originally sent this prospector team into Dun Argol to search for artifacts and historical information about the iron dwarf settlement.
They didn’t expect the place to be so heavily garrisoned and were captured. The quest giver, Mountaineer Kilian, notes with some exasperation that Raegar is “too busy fantasizing about defeating the irons to be of much help,” leaving the rescue to the player.
When freed, the prospectors share intelligence about Loken and a war against stone giants, confirming Raegar’s instincts and setting up the Loken infiltration questline that follows. This quest leads directly into Looking the Part, the beginning of the disguise chain.
Dev Note
Explore Grizzly Hills’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Grizzly Hills Chronicles, along with the complete quest storyline.
Vikstone's War JournalMountaineer Kilian had worry etched into every line of his face. “Raegar sent prospectors into Dun Argol to search for artifacts. They never expected the place to be this heavily populated. Now they’re being held captive while the iron dwarves prepare for war.” He shook his head. “We haven’t the men to charge in after them, and Raegar’s too busy fantasizing about defeating the irons. It falls to you. Any of the irons could be carrying cage keys.”

The keys came from iron dwarf corpses. The cages were scattered throughout Dun Argol, some in buildings, some exposed to the elements.
Prospector Gann said little when I freed him. His bruises spoke clearly enough. Torgan and Varana were in better condition, but all three shared the same haunted look. What they had heard in captivity troubled them more than the imprisonment itself.
Kilian listened carefully to my report. His expression darkened.
“They mentioned Loken and a war against stone giants? You’re certain?” He was quiet for a moment. “So Raegar’s instincts were right. We have to find a way to get in there and learn more about their plans.”
Loken. The name Gavrock had warned me about, now confirmed by prisoners who’d heard the iron dwarves invoke it as their master.
The prospectors are free, and what they overheard changes everything. Getting inside Dun Argol’s command structure is going to require a convincing disguise in Looking the Part.