Expeditions, war stories & culture

War stories, articles & game guides

Gamer

Tribute

2026

Expeditions,

War Stories &

Culture

Share

The Captive Prospectors

Alliance • Grizzly Hills • Level 75 • Dun Argol
Free Prospectors Gann, Torgan, and Varana from cages inside Dun Argol using keys dropped by any enemy in the fortress.
Work bottom to top: Gann [76, 55] (indoors, first tier), Torgan [76, 58] (second landing), Varana [75, 61] (third tier, stairs to the right). Keys drop at a high rate from everything in Dun Argol. Cages blend into the iron dwarf architecture, so look carefully. Don't walk into the cages after opening them, or you can get stuck. Pair with The Perfect Plan for the same enemies.
Vikstone's Classic Expedition
The three prospectors shared the same haunted look when Vikstone opened their cages. It wasn't the imprisonment that troubled them. It was what they'd overheard about someone named Loken.

“Raegar sent a team of prospectors into Dun Argol to search for artifacts and information about the history of the settlement. Raegar’s team never expected Dun Argol to be this heavily populated. They’re being held captive while the iron dwarves prepare for war. We haven’t the men to charge in after them, and Raegar’s too busy fantasizing about defeating the irons to be of much help.

It falls to you, Vikstone. Any of the irons or their servants could be carrying the keys to the cages holding our men.”

-Mountaineer Kilian

Objective

LEVEL

75

Requires level

73

Free Prospector Gann, Prospector Torgan, and Prospector Varana, then return to Mountaineer Kilian at Prospector’s Point.

 

Prerequisite Quests:
Complete Steady as a Rock? and Check Up on Raegar to unlock this quest.
Finding the Prospectors:
Ganns: Located at 76.6, 55.2 inside a building.
Torgan: Found at 76.1, 58.5 on the second landing, straight ahead outside.
Varanas: Located at 75.9, 61.1 on the third landing; take the stairs to the right after Torgan's cage.
Collecting Keys:
Keys to unlock the cages drop from:
Iron Dwarves
Runic War Golems
Lightning Elementals
Prerequisite Quests: Complete Steady as a Rock? and Check Up on Raegar to unlock this quest.
Finding the Prospectors:
Ganns: Located at 76.6, 55.2 inside a building.
Torgan: Found at 76.1, 58.5 on the second landing, straight ahead outside.
Varanas: Located at 75.9, 61.1 on the third landing; take the stairs to the right after Torgan’s cage.

 

Reward

You will receive:

5 Gold

90 Silver

Upon completion of this quest you will gain:

20,950 experience
350 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Mountaineer Kilian — Prospector’s Point, Grizzly Hills [77, 49]

Objective: Collect Dun Argol Cage Keys from enemies in Dun Argol, then use them to free Prospector Gann, Prospector Torgan, and Prospector Varana. Return to Mountaineer Kilian.

 

Quick Facts

 

Walkthrough

  • Cage keys drop from nearly every enemy type in Dun Argol: iron dwarves, Runic War Golems, and lightning elementals all have a high drop rate. You will almost certainly collect far more keys than the three you need while fighting through to the cages.
  • The three prospectors are held in cages spread across Dun Argol’s ascending tiers. The cages are the same color as the surrounding buildings and very easy to miss. Do not expect bright wooden cages; look for metal structures matching the iron dwarf architecture.

 

Prospector Locations:

  • Prospector Gann: [76, 55] — Inside a building on the first tier. The only cage that is indoors.
  • Prospector Torgan: [76, 58] — Second landing, straight ahead along the main path. Outside.
  • Prospector Varana: [75, 61] — Third landing. After passing Torgan’s cage, take the stairs to the right to reach the higher tier.

 

Efficiency Tips

  • Do Alongside: Pick up The Perfect Plan at the same time. Both quests send you into the same area, fighting the same enemies, and you’ll collect keys and blueprint sections simultaneously as you work your way up through Dun Argol’s tiers.
  • Work from the bottom up. Free Gann first at [76, 55], then Torgan at [76, 58], then Varana at [75, 61] as you ascend through the fortress. This follows the natural progression path.
  • Cages respawn in approximately 3 minutes if another player has recently freed a prospector.

 

Known Quirk: Do Not Enter the Cages

  • You may get physically stuck inside the cages after opening them. Click the cage to interact from outside; do not walk into it.

 

Lore Context

Raegar originally sent this prospector team into Dun Argol to search for artifacts and historical information about the iron dwarf settlement.

They didn’t expect the place to be so heavily garrisoned and were captured. The quest giver, Mountaineer Kilian, notes with some exasperation that Raegar is “too busy fantasizing about defeating the irons to be of much help,” leaving the rescue to the player.

When freed, the prospectors share intelligence about Loken and a war against stone giants, confirming Raegar’s instincts and setting up the Loken infiltration questline that follows. This quest leads directly into Looking the Part, the beginning of the disguise chain.

 

Dev Note

  • The completion text in-game still references “Kronus” instead of “Loken” in some versions. This is a leftover from beta, where the character’s name was changed partway through development but this particular dialogue was missed.

 

Explore Grizzly Hills’ hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Grizzly Hills Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,100 experience
250 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

Mountaineer Kilian had worry etched into every line of his face. “Raegar sent prospectors into Dun Argol to search for artifacts. They never expected the place to be this heavily populated. Now they’re being held captive while the iron dwarves prepare for war.” He shook his head. “We haven’t the men to charge in after them, and Raegar’s too busy fantasizing about defeating the irons. It falls to you. Any of the irons could be carrying cage keys.”

Vikstone Portrait Act 2
Illustrated by Christian DiBari and Simon Gough.

The keys came from iron dwarf corpses. The cages were scattered throughout Dun Argol, some in buildings, some exposed to the elements.

Prospector Gann said little when I freed him. His bruises spoke clearly enough. Torgan and Varana were in better condition, but all three shared the same haunted look. What they had heard in captivity troubled them more than the imprisonment itself.

Kilian listened carefully to my report. His expression darkened.

“They mentioned Loken and a war against stone giants? You’re certain?” He was quiet for a moment. “So Raegar’s instincts were right. We have to find a way to get in there and learn more about their plans.”

Loken. The name Gavrock had warned me about, now confirmed by prisoners who’d heard the iron dwarves invoke it as their master.

 

The prospectors are free, and what they overheard changes everything. Getting inside Dun Argol’s command structure is going to require a convincing disguise in Looking the Part.

Share

Share this:

The Making of the Guide

Solo PvP Guide

The Guide to SWGEmu

>