Expeditions, war stories & culture

War stories, articles & game guides

Gamer

Tribute

2026

Expeditions,

War Stories &

Culture

Share

Scourge Tactics

Quest 2 of 2 in the Argent Vanguard Muster Chain (Finale)
Both Factions • Icecrown • Level 78 • Argent Vanguard
Free 8 Webbed Crusaders from nerubian cocoons in the Valley of Echoes.
The cocoons sit in the open field west of the Argent Vanguard around 83, 74 and carry 1 HP, so anything that touches them breaks them. Hit each one from range with a single instant ability. A cocoon that aggros you before the hit lands tends to open on a Forgotten Depths Ambusher instead of a crusader, which is why walking up and swinging produces so many spiders, and why channeled or damage-over-time effects almost never work. Set pets to passive, since a pet kill gives you no credit at all. Expect to break well past sixteen cocoons for your eight.
Vikstone's Classic Expedition
Every cocoon was a coin flip, and Vikstone learned to read the shadow on the snow before he swung. The ones that opened correctly thanked him and healed him, and he kept walking so he would not have to think about the ones that opened on nothing at all.

“We had the element of surprise on our side! We blew a hole in the side of the mountain and charged into Scourgeholme. Scourge opposition was fierce and it wasn’t long until we were overwhelmed. We fell back to the valley and began raining artillery down on the Scourge that followed. This held them back for awhile until… Those monsters began using crusaders as living shields. We had to stop shelling for fear of killing our own soldiers.

Free our crusaders trapped on the field outside the base, Warrior!”

-Crusade Commander Entari

Objective

LEVEL

78

Requires level

77

Crusade Commander Entari at the Argent Vanguard in Icecrown has asked that you free 8 Webbed Crusaders

 

Quest Giver: Commander Kunz
Coordinates: Argent Vanguard (83, 71)
Finding Webbed Crusaders:
Webbed Crusaders can be found just outside the Argent Vanguard at (83, 71).
Be cautious: not all cocoons contain Crusaders; some hide hostile Nerubians instead.
Identifying Crusaders vs. Nerubians:
Shadow Clues:
Larger shadows typically indicate a Nerubian inside.
Smaller shadows or faint silhouettes suggest a Crusader.
Ensure your Shadow Quality is set to High for better visibility.
Quest Giver: Crusade Commander Entari — Argent Vanguard, Icecrown [87, 75]
Finding Webbed Crusaders: Webbed Crusaders can be found just outside the Argent Vanguard at (83, 74). Be cautious: not all cocoons contain Crusaders; some hide hostile Nerubians instead.
Identifying Crusaders vs. Nerubians: Shadow Clues – Larger shadows typically indicate a Nerubian inside. Smaller shadows or faint silhouettes suggest a Crusader. Ensure your Shadow Quality is set to High for better visibility.

 

Reward

You will also receive:

1 Gold

80 Silver

Upon completion of this quest you will gain:

11,910 experience
250 reputation with Argent Crusade

Walkthrough

 

Quest Giver: Crusade Commander Entari — Argent Vanguard, Icecrown [87, 75]

Objective: Free 8 Webbed Crusaders from nerubian cocoons in the Valley of Echoes.

 

Quick Facts

 

Walkthrough

The Cocoon Mechanic

  • Webbed Crusaders are scattered across the field west of the Argent Vanguard around [83, 74]. They look like nerubian cocoons stuck to the ground.
  • Cocoons have only 1 HP, so any hit will break them open. However, not all contain crusaders. Many spawn a hostile Forgotten Depths Ambusher instead, and others are simply empty.
  • A successful open spawns Webbed Crusader Freed, the NPC your counter tracks.
  • When an ambusher spawns, you’ll be knocked back. The ambushers are manageable but annoying if you’re chain-opening cocoons.

 

Identifying Cocoon Contents

  • Shadow trick: With Shadow Quality set to High, cocoons containing nerubians cast a larger, spidery silhouette on the ground. Crusader cocoons have a smaller or more humanoid shadow. At lower settings, size differences may still be visible.
  • Hunters: Use Track Undead. Ambusher cocoons will show as undead on your minimap; crusader cocoons will not.
  • Paladins: Sense Undead works the same way as Track Undead for hunters.
  • Druids (Feral): Faerie Fire on a cocoon will pop an ambusher out without the knockback. If a crusader is inside, it counts as freeing them.
  • Mages: Living Bomb provides a tell. If the cocoon explodes instantly on application, it’s an ambusher. If the DoT ticks normally first, it’s a crusader or empty.
  • Warriors: Attempt to Charge the cocoon. If it fails with “no path available,” it’s likely an ambusher.

 

Freed Crusader Buffs

  • Successfully freed crusaders cast a healing spell on you (roughly 5,000 to 7,000 HP) and grant a class-appropriate Blessing:
    • Melee: Blessing of Might (~350 AP)
    • Casters: Blessing of Wisdom
    • Some report receiving Blessing of Kings (+10% all stats) instead
  • These buffs last 30 minutes and stack with your own class buffs.

 

Efficiency Tips

  • The fastest approach: run between cocoons hitting each one once, then keep moving. If an ambusher spawns, ignore it and move on. The freed crusader’s heal will pull aggro from any trailing mobs.
  • The freed crusader’s Holy Light puts you in combat, so mount or stealth before that cast finishes.
  • Pet classes (Hunters, Warlocks, Death Knights): Set your pet to Passive before opening cocoons. If your pet breaks the cocoon instead of you, the crusader may not count as freed. You must land the hit yourself.
  • Ranged is not just safer, it changes the result. A cocoon that aggros you before your hit lands tends to open on an ambusher, which is why closing to melee produces so many spiders. The working rule is that the cocoon must die in one hit and must not aggro first. Channeled spells and damage-over-time effects fail both tests, so Siphon Life and similar abilities free nobody. Instant single-hit abilities from range are the answer, and even a low-skill ranged weapon works because the cocoon is level 1. Paladins can use Hand of Reckoning.
  • The 30-minute buff from freed crusaders is strong enough that some players intentionally delay turning in this quest, returning to open cocoons for a free buff before tackling harder content in Icecrown or Storm Peaks.
  • Complete this alongside Defending The Vanguard and Curing The Incurable, as all three operate in the Valley of Echoes area.

 

Lore Context

  • The Forgotten Depths Ambushers hiding in the cocoons are Anub’ar nerubians, surfacing through underground tunnels connected to the kingdom of Azjol-Nerub. Their ability to emerge behind Crusade lines is a recurring problem throughout the Valley of Echoes and Scourgeholme quest chains.
  • The Scourge’s tactic of using living prisoners as shields to silence Argent artillery is a calculated strategy, not mindless undead aggression. It reflects the Lich King’s intelligence as a military commander and sets the tone for Icecrown as a zone where the enemy adapts and counters.

 

Easter Egg

The quest name plays on Scare Tactics, the Sci Fi prank show.

 

Explore Icecrown’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Icecrown Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
1,190 experience
10 reputation with Alliance Vanguard

Warrior IconVikstone's War Journal

“We had the element of surprise on our side,” Entari said. “We blew a hole in the side of the mountain and charged into Scourgeholme.”

Vikstone Portrait Act 3
Illustrated by Christian DiBari and Simon Gough.

That was what he had meant, then, about succeeding where both armies failed. They put a hole through a mountain.

“Scourge opposition was fierce and it wasn’t long until we were overwhelmed. We fell back to the valley and began raining artillery down on the Scourge that followed. This held them back for awhile until…”

He did not finish it. He started somewhere else instead.

“Those monsters began using crusaders as living shields. We had to stop shelling for fear of killing our own soldiers.”

So the guns went quiet and the dead walked in under their own prisoners. Somebody at that battery gave the order to stop, and somebody else stood there wanting to argue with him. Entari did not say how long it took.

The cocoons hang out on the field between the Vanguard and the Breach. Cutting one open buys you a crusader who comes out already reaching to put the Light back into you, or a Forgotten Depths ambusher that comes out fast. There is no telling from the outside. You open it and find out. I opened eight that held men, and rather more that did not.

“There are still many Argent Crusade soldiers out on that field and in Scourgeholme,” Entari said. “While your help is appreciated, there is still much left to be done.”

In Scourgeholme. He knows there are men alive inside the mountain they were driven out of. He named them out loud in front of a stranger, and then went back to his post, because there is no one to send.

 

The crusaders Vikstone cut loose were alive, which turned out to be the smaller half of the problem, and the rest of it was waiting back inside the Vanguard in Curing The Incurable.

Share

Share this:

The Making of the Guide

Solo PvP Guide

The Guide to SWGEmu

>