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Alliance • Howling Fjord • Level 71 • Whisper Gulch
Use the /raise emote on 10 Abandoned Pack Mules scattered throughout Whisper Gulch.
Do this alongside Danger! Explosives! in the same gulch run. Target a mule, get close, and type /raise in chat. Only /raise works. Do NOT type "/raise your hand" or "/raise hand" as the quest text suggests. The mule spooks and runs home. Must be within ~5 yards. Mules are scattered along paths and bridges throughout the gulch, more than enough for one pass. Rogues and druids can do this stealthed. You can also /raise from a ground mount or while hovering with a flying mount. Macro: /tar Abandoned Pack Mule then /raise on a single button for spam-and-run efficiency.
Vikstone's Classic Expedition
Abigail's colleagues had lost their minds to whatever lurked in the gulch. Her concern was livestock. Ten mules standing among the excavation sites, ears flat, eyes rolling. They knew something was wrong here. Vikstone raised his hand and watched them bolt south. The mules had the right idea. Run. Don't look back.

“I‘ve heard rumors of bad happenings in the Whisper Gulch to the north. Most of the Explorers’ League went down into that place, and some say they went mad with what they discovered. That doesn’t change the fact that they took most of our mules and equipment with them, though. I won’t lose those mules!

If you find yourself in there, and happen across any of my mules, just get up close on them and threaten them with a raised hand. They’ll spook and come home for sure.”

-Explorer Abigail

Objective

LEVEL

71

Requires level

68

Explorer Abigail has asked you to /raise your hand at 10 Abandoned Pack Mules and then return to her at Westguard Keep.

 

Whisper Gulch, Howling Fjord
Entrance: 33,35

 

Reward

You will be able to choose one of these rewards:

You will receive:

4 Gold

70 Silver

Upon completion of this quest you will gain:

20,100 experience
250 reputation with Explorers’ League

Walkthrough

 

Quest Giver: Explorer Abigail — Westguard Keep, Howling Fjord

Objective: Use the /raise emote on 10 Abandoned Pack Mules in Whisper Gulch, then return to Explorer Abigail.

 

Quick Facts

 

Walkthrough

Getting to Whisper Gulch

  • Head north from Westguard Keep. The gulch entrance is around [33, 33] where a trail descends next to a bridge.
  • The gulch is a narrow ravine crisscrossed with wooden bridges and dotted with mine entrances. Deranged Explorers are hostile, so be ready for combat.

 

Sending the Mules Home

  • Target an Abandoned Pack Mule and type /raise in chat. That’s it. The mule will spook and run off.
  • You must be close to the mule for it to register. If /raise doesn’t work, move closer and try again.
  • Do NOT type /raise your hand or /raise hand as the quest text suggests. Only /raise by itself works. This trips up a lot of players.
  • Mules are scattered along the paths and bridges throughout the gulch. There are more than enough to complete the quest in one pass if you’re also doing Danger! Explosives! in the same run.
  • Macro option: /tar Abandoned Pack Mule followed by /raise on a single macro lets you spam this while running through.

 

Efficiency Tips

  • Pick up Danger! Explosives! from Sapper Steelring at Westguard Keep before heading to the gulch. Both quests share the same area, and Danger! Explosives! has a follow-up (Leader of the Deranged) that also takes place here, saving you a third trip.
  • Rogues and druids can complete this while stealthed. The mules can “see” your /raise even if the Deranged Explorers can’t see you.
  • If you have Cold Weather Flying on an alt, you can hover low over the mules and /raise without dismounting.
  • You can also do this from a ground mount. Target a mule, ride past it close enough, and /raise. You may get dismounted if a Deranged Explorer aggros, though.

 

Lore Context

  • The Explorers’ League dwarves who went into Whisper Gulch were driven mad by the ore they unearthed: saronite, the crystallized blood of the Old God Yogg-Saron. The “whispers” in the gulch’s name aren’t just wind; saronite exposure causes auditory hallucinations and eventual insanity.
  • The Deranged Explorers chant “Shur’nab… Yogg-Saron!” (a nod to Shub-Niggurath from H.P. Lovecraft’s Cthulhu Mythos) and mutter about “that which must not be named” (a Harry Potter/Lovecraft double reference).

 

This is an early hint of what awaits in Ulduar, where Yogg-Saron serves as the final boss. The same saronite-induced madness appears again in the Saronite Mines of Icecrown, where enslaved miners suffer identical symptoms.

 

Explore Howling Fjord’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Howling Fjord Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,000 experience
10 reputation with Valiance Expedition

Warrior IconVikstone's War Journal

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

“I’ve heard rumors of bad happenings in the Whisper Gulch to the north,” Explorer Abigail said. “Most of the Explorers’ League went down into that place, and some say they went mad with what they discovered.” She paused. “That doesn’t change the fact that they took most of our mules and equipment with them, though. I won’t lose those mules!”

Her colleagues had lost their minds to whatever lurked in that gulch. Instead, her concern was about livestock.

“If you find yourself in there, and happen across any of my mules, just get up close on them and threaten them with a raised hand. They’ll spook and come home for sure.”

So I went back into Whisper Gulch. Past the mad diggers, past the ore that whispered, and past the bodies of the ones I’d already put down.

The mules stood among the excavation sites, ears flat and eyes rolling. They knew something was wrong here, even if they couldn’t name it. They were waiting for someone to remind them which way was out. I approached each one, raised my hand, and watched them bolt south toward the keep.

Abigail counted the returning mules.

“This is quite a blow to our efforts,” she said. “I don’t even want to know what they discovered down there. It’s enough to keep me awake at night just trying to imagine what it could be. At least with most of the mules and equipment recovered, we can hope to rebuild our numbers soon.”

Rebuild their numbers and replace the lost explorers. Send more people into the gulch that drove the first batch mad?

The mules had the right idea. 

 

Steelring’s old boss was still holed up at the northwest end of the gulch, because whatever the saronite whispers had done to the rest they had done worse to the Leader of the Deranged.

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