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I’ll Try Anything!

Quest 1 of 2 in the Fishing Chain
Alliance • Howling Fjord • Level 70 • Caldemere Lake
Dive into Caldemere Lake and collect 5 Northern Barbfish from Water Plants on the lake floor.
Caldemere Lake is directly south of Fort Wildervar at (60, 18). Jump off the dock near Sloan. Water Plants sparkle on the lake floor. Right-click a plant and one of three things spawns: a Northern Barbfish (kill and loot for credit), a Caldemere Snapper (hostile crab, skip it), or a Forsaken Spy (hostile, skip it). Only barbfish count. Work the shoreline plants first so you can surface for air and kite junk spawns to fort guards. Most players finish in 8-15 plants. If a non-barbfish spawns, swim to the next plant and let it leash. Druids have a huge advantage with Aquatic Form. Remember to breathe.
Vikstone's Classic Expedition
Sloan said he'd used up all his Nat Pagle bait and asked "who's crazy enough to dive into a freezing cold lake and hack up water plants?" He looked at Vikstone desperately. Frost wyrms, Vikstone understood. Freezing for bait fish was harder to justify.

“I never want to see another barrel of salted fish as long as I live! Filling barrels day in and day out, and there are still more to be filled! I wish I hadn’t used up all that bait I bought from Nat Pagle. Worked like magic, it did. Now I’m lucky if I can catch a fish an hour!

I hear the northern barbfish make pretty good bait, but who’s crazy enough to dive into a freezing cold lake and hack up the water plants in search of them? Not me… but maybe, just maybe, I can persuade you to…”

-Christopher Sloan

Objective

LEVEL

70

Requires level

69

Christopher Sloan at Fort Wildervar wants you to bring him 5 Northern Barbfish.

 

Finding the Water Plants:
Look for sparkling water plants scattered throughout the lake. They are easily visible underwater.
How to Trigger Northern Barbfish:
Interacting with the water plants will spawn one of three creatures:
Northern Barbfish (What you need; 33% chance to spawn).
Forsaken Spy (Hostile enemy).
Caldemere Snapper (Crab enemy).
Only Northern Barbfish will drop the quest item upon being looted.
Caldemere Lake is directly south of Fort Wildervar at (60, 18). Jump off the dock near Sloan. Water Plants sparkle on the lake floor.

 

Reward

You will receive:

4 Gold

40 Silver

Upon completion of this quest you will gain:

12,650 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Christopher Sloan — Fort Wildervar, Howling Fjord [60, 19]

Objective: Collect 5 Northern Barbfish from Water Plants in Caldemere Lake.

 

Quick Facts

  • Location: Caldemere Lake, directly south of Fort Wildervar [60, 18]
  • Chain Position: 1 of 2 (leads into The One That Got Away)
  • Pairs With: Down to the Wire (feather collection along the lake’s northern shore)

 

Walkthrough

Dive Into Caldemere Lake

  • Jump off the dock near Christopher Sloan and swim into the lake. Look for Water Plants on the lake floor. They sparkle like chest nodes, so they’re easy to spot underwater.

 

Interact With Water Plants

  • Right-click a Water Plant to trigger a spawn. One of three creatures will appear:
  • Only the Northern Barbfish counts toward quest completion. The other two are junk spawns.

 

Efficiency Tips

  • Work the shoreline plants first. Plants closer to Christopher Sloan and the dock let you surface quickly for air and kite unwanted spawns to Fort Wildervar guards.
  • Don’t fight every spawn. If a crab or spy appears and you’re healthy enough, swim to the next plant and let them leash. Melee classes can swim backward toward the next plant while killing the current mob.
  • Stealth classes (Rogues/Druids): Stealth immediately after interacting with a plant. If a Barbfish doesn’t spawn, move on without combat.
  • Hunters: Drop a Freezing Trap before clicking a plant. If a junk spawn appears, leave it trapped and move on. Feign Death resets aggro cleanly if needed.
  • Mages: Blink away from junk spawns immediately after the plant interaction to avoid combat entirely.
  • Druids: Aquatic Form is a massive advantage here for swim speed and underwater breathing.
  • Remember to breathe. Surface periodically unless you have underwater breathing from a class ability, potion, or racial trait (Undead’s Underwater Breathing).
  • Pair with Down to the Wire. The feathers for that quest drop along the northern lakeshore. Grab both quests from Fort Wildervar before heading out.

 

If You’re Speed-Leveling This quest has a reputation for bad RNG, but Blizzard improved the Barbfish spawn rate and reduced the requirement from 7 to 5 in a later WotLK patch.

Most players now complete it in 8-15 plants. The two-quest chain (this plus The One That Got Away) gives solid combined XP, so it’s generally worth doing unless the lake is heavily contested by other players.

 

Lore Context

  • Christopher Sloan mentions buying bait from Nat Pagle, WoW’s legendary fisherman. Pagle has been a recurring NPC since Classic, originally found at his dock in Dustwallow Marsh. His bait being referenced this far north in Northrend reinforces his status as Azeroth’s most famous angler.
  • The Forsaken Spy spawning from underwater plants is a fun bit of environmental storytelling. Fort Wildervar is Alliance territory, and the Forsaken at Vengeance Landing to the south have been running intelligence operations throughout the Fjord.

 

Oddities

All three spawned creatures can actually drown if rooted, trapped, or CC’d underwater and left alone (takes about a minute). Their corpses remain lootable, so if a Barbfish spawns, you can root it, move on, and come back to loot once it drowns. A grim but functional strategy.

 

Explore Howling Fjord’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Howling Fjord Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
20,100 experience
10 reputation with Explorers’ League

Warrior IconVikstone's War Journal

Christopher Sloan sat amid a small mountain of empty barrels, looking like a man contemplating desertion.

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

“I never want to see another barrel of salted fish as long as I live! Filling barrels day in and day out, and there are still more to be filled!”

He stared at the lake, having made too many trips to its shore.

“I wish I hadn’t used up all that bait I bought from Nat Pagle. Worked like magic, it did. Now I’m lucky if I can catch a fish an hour!”

Nat Pagle. Even in Northrend, that name carried weight among fishermen.

“I hear the northern barbfish make pretty good bait, but who’s crazy enough to dive into a freezing cold lake and hack up the water plants in search of them?” He looked at me. “Not me… but maybe, just maybe, I can persuade you to…”

The lake was exactly as cold as advertised. I tore through water plants, watching fish scramble, until the barbfish emerged from the disturbed vegetation. Ugly things. Five of them, caught and killed in water that numbed my hands within seconds.

Sloan looked me over when I emerged, dripping and shivering.

“You look like you’re still in one piece. Get any of that bait?”

I dropped the barbfish at his feet.

“Well, these certainly are ugly enough, but I suppose I don’t care if it actually works.” He managed something approaching gratitude. “I’ll be relieved once the expedition has passed through and I can go back to simply fishing for my dinner.”

 

Sloan had his bait and it worked far too well, because something too big to reel in alone had started hitting the line, and he was not prepared to let it stay The One That Got Away.

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