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Quest 2 of 4 in the Valiance Keep Defense Chain
Alliance • Borean Tundra • Level 71 • Valiance Keep
Kill 6 Crypt Crawlers in the Sands of Nasam outside Valiance Keep.
Sergeant Hammerhill (56.3, 69.5) sends you outside the main gates. The Crypt Crawlers are already fighting Alliance footmen and riflemen on the sand, so tag them before the NPCs finish them off. Ranged classes can tag fast across multiple fights. Pick up A Soldier in Need from Medic Hawthorn nearby before heading out.
Vikstone's Classic Expedition
First blood in Northrend. The soldiers cheered when the last crawler fell, but the silence after a battle never lasts long here.

“Well, well, well. It’s good to see Arlos bring out the big guns. Don’t get me wrong – our lads are doing the best they can, but someone of your renown fighting alongside them could really turn the tides for us. I’m not sure how much longer we can hold out against these undead Nerubians. What do you say you get out there and kill me some creepers? Show these boys how it’s done.”

-Sergeant Hammerhill

Objective

LEVEL

71

Requires level

68

Sergeant Hammerhill wants you to kill 6 Crypt Crawlers in the Sands of Nasam outside of Valiance Keep.

 

Starts at Sergeant Hammerhill, who can be found in Valiance Keep. Coordinates: 56.3, 69.5.

 

Reward

You will also receive:

4 Gold

70 Silver

Upon completion of this quest you will gain:

20,100 experience
250 reputation with Valiance Expedition

Walkthrough

 

Quest Giver: Sergeant Hammerhill at Valiance Keep [56.3, 69.5]

Objective: Kill 6 Crypt Crawlers in the Sands of Nasam outside Valiance Keep.

 

Quick Facts

  • Location: Sands of Nasam, directly outside Valiance Keep gates
  • Chain Position: Quest 2 of 4 in the Valiance Keep defense chain

 

Walkthrough

  • Exit Valiance Keep through the main gates.
  • Crypt Crawlers are immediately visible on the Sands of Nasam, fighting Alliance NPCs.
  • Kill 6 Crypt Crawlers and return to Sergeant Hammerhill.

 

Efficiency Tips

  • The Crypt Crawlers are already engaged with Valiance footmen and riflemen. You get kill credit as long as you tag the mob before it dies.
  • Ranged classes can tag multiple mobs quickly since the NPCs will finish them off.
  • The NPCs typically win these fights, so no rush. The crawlers pose minimal threat unless you pull several at once.
  • Pick up A Soldier in Need from Medic Hawthorn (standing near Hammerhill) before heading out. It sends you to the ship in the Keep’s center, which you’ll pass on your way back.

 

Lore Context

  • The Crypt Crawlers are Scourge-controlled nerubians emerging from sinkholes beneath Valiance Keep. This siege is part of a coordinated Scourge assault on both Alliance and Horde footholds in Northrend.
  • Hammerhill’s completion dialogue (“The only good creeper’s a dead creeper!”) echoes the mission, fitting the war footing of the Northrend campaign.

 

Explore Borean Tundra’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Borean Tundra Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
2,000 experience
10 reputation with Valiance Expedition

Phase1

Combatant Greatsword

Item Level 366

Binds when picked

Two-Hands       Sword

605 - 1,010 Damage       Speed 3.60

(224.3 damage per second)

+283 Strength

+596 Critical Strike

Durability 85 / 85

Requires level 110 to 120 120

Sell Price:

64

64

8

Phase2

Valiance Longbow

Item Level 366

Binds when picked

Ranged       Bow

572 - 774 Damage       Speed 3.00

(224.3 damage per second)

+320 Agility

+576 Critical Strike

Durability 85 / 85

Requires level 110 to 120 120

Sell Price:

62

12

73

Phase3

Gloves of Troubled Memory

Item Level 174

Binds when picked

  • Hands
  • Cloth

132 Armor

+26 Intellect

Durability 25 / 25

Equip: Improves critical strike rating by 53.

Equip: Increases spell power by 40.

Sell Price:

2

20

Warrior IconVikstone's War Journal

Hammerhill’s call carried across the Sands of Nasam. He believed my arrival might

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

quell the fear of his men, that my presence could somehow tip the balance against the Crypt Crawlers swarming our lines. I found no comfort in such hope.

The first Nerubian reared up, hissing, fangs dripping with something foul. The stench of the Scourge clung to its carapace. I pivoted, letting its mandibles snap at air where I’d stood a moment before, then brought my mace down. The impact crushed its exoskeleton with a resounding crack and ichor spewed across the sand.

A second crawler scuttled forward, half-lunging, half-sliding across the dunes. I feinted to draw it out, then drove my mace upward. The spiked head ruptured its thorax, its dying screech barely registered. I was already turning.

A third creature scurried toward a wounded Valiance footman. I broke into a short sprint, sand shifting under my boots, and brought my weapon crashing down.

All around me, soldiers fought back with rifles and swords. My arms ached, yet it felt familiar, almost comfortable.

When the last crawler collapsed in a heap of shattered limbs, the sands lay strewn with cracked shells and dark puddles. The footmen erupted in cheers, relief flooding their weary faces.

“The only good creeper’s a dead creeper,” Hammerhill said when I returned.

 

The ground was clear. Then something shrieked overhead, and the next wave arrived as Death From Above.

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