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The Honored Ancestors

Quest 1 of 4 in the Tuskarr Ancestors Chain
Alliance • Borean Tundra • Level 72 • Coldrock Quarry
Find and identify the statues of Elder Kesuk, Elder Sagani, and Elder Takret inside Coldrock Quarry.
The quest giver is a large stone statue (not a living NPC) at (54, 36) on the quarry's southeastern edge. The three elder statues are inside the quarry: Kesuk at (51, 32), Sagani at (53, 34), Takret at (52, 31). Approach each and interact with the name marker nearby. One sweep through the quarry covers all three. Runs parallel to Etaruk's chain.
Vikstone's Classic Expedition
A stone statue spoke inside Vikstone's head. Elder Atkanok had guarded this quarry for centuries, and his people's ancestors were wandering lost because the ceremonies that would guide them home had been interrupted by war.

“Do not be startled, stranger. I am Elder Atkanok, an ancient ancestor of the tuskarr people, a skilled craftsman in my own time and the guardian of this quarry for centuries. The quarry has been overrun, leaving many statues unfinished while the ancestors’ spirits wander the world. Will you aid me in righting this wrong?

First, I must know the names of these wandering ancestors. Look for the markers near their statues.”

-Elder Atkanok

Objective

LEVEL

72

Requires level

68

Elder Atkanok outside Coldrock Quarry wants you to identify the statues of Elder Kesuk, Elder Sagani, and Elder Takret.

 

Identify Elder Kesuk at [50.87, 32.38]
Identify Elder Sagani at [52.82, 34.04]
Identify Elder Takret at [52.30, 31.14]
The quest giver is a large stone statue (not a living NPC) at (54, 36) on the quarry’s southeastern edge. The three elder statues are inside the quarry: Kesuk at (51, 32), Sagani at (53, 34), Takret at (52, 31).

 

Reward

You will be able to choose one of these rewards:

You will receive:

5 Gold

0 Silver

Upon completion of this quest you will gain:

20,300 experience
250 reputation with The Kalu’ak

Walkthrough

 

Quest Giver: Elder Atkanok, a large stone statue outside Coldrock Quarry [54, 36]

Turn In: Elder Atkanok [54, 36]

Objective: Identify the statues of Elder Kesuk, Elder Sagani, and Elder Takret.

 

Quick Facts

  • Quest Type: Exploration/Interact with objects
  • Chain Position: First quest from Elder Atkanok.
  • Follow-up: The Lost Spirits

 

Finding the Quest Giver

Elder Atkanok is NOT a living NPC. He’s a large stone statue (similar to an Easter Island head) located on the southeastern edge of the quarry at [54, 36]. When you approach the statue, a voice echoes in your head.

Tip: If you’re looking for Etaruk (the other quest giver nearby), note that Elder Atkanok is a separate entity about 10 yards away. Look for the big rock.

 

Walkthrough

The three statues are located within Coldrock Quarry. Look for circular markers on your minimap to help locate each one.

 

Statue Locations:

  • Elder Kesuk: [51, 32] – Against a cliff face on the western side of the quarry
  • Elder Sagani: [53, 34] – On a wooden platform in the southeastern part of the quarry
  • Elder Takret: [52, 31] – On a wooden platform in the northern part of the quarry

 

Simply approach each statue and interact with the name marker near it. You can complete all three in a single sweep through the quarry.

 

Story Context: The Voice of an Ancestor

This quest introduces one of the most distinctive aspects of tuskarr culture: their living stone elders.

Elder Atkanok’s introduction: “Do not be startled, stranger. I am Elder Atkanok, an ancient ancestor of the tuskarr people, a skilled craftsman in my own time and the guardian of this quarry for centuries.”

The tuskarr carve massive stone heads that serve as both memorials and spiritual homes. Each head houses the specific spirit of an elder, allowing the living tuskarr to communicate with their ancestors. This is why Elder Atkanok can speak to you despite being dead for centuries.

The attack on the quarry interrupted important ceremonies: “The quarry has been overrun, leaving many statues unfinished while the ancestors’ spirits wander the world.”

The three elders you’re identifying (Kesuk, Sagani, and Takret) have statues prepared, but without completed ceremonies, their spirits are lost and wandering instead of being bound to their stone homes.

 

Lore: Tuskarr Ancestor Worship

The tuskarr practice elaborate ancestor veneration. Their stone elders serve multiple functions:

  • Spiritual anchors: The statues house specific elder spirits, acting as both home and body
  • Communication points: Living tuskarr can commune with their ancestors through these statues
  • Navigation markers: The cyclopean statues mark seasonal fishing routes along Northrend’s coastlines
  • Cultural continuity: The ceremonies ensure the line of ancestors continues unbroken

 

A tuskarr shaman performs the binding ceremony using ritual items while reciting chants in a strange language. This guides the ancestor’s spirit from wandering the world to their rightful statue. Without the ceremony, the spirit remains lost.

The tuskarr also worship Karkut, their death deity, who walks the earth gathering tuskarr spirits and protecting them so they don’t lose their way.

 

Quest Chain Overview

This quest begins Elder Atkanok’s four-part chain to restore the disrupted ceremonies:

  1. The Honored Ancestors (this quest) – Identify which statues belong to which elders
  2. The Lost Spirits – Calm the spirits of murdered craftsmen and shaman
  3. Picking Up the Pieces – Recover ritual objects scattered through the quarry
  4. Leading the Ancestors Home – Complete the ceremonies to guide spirits to their statues

 

This chain runs parallel to Etaruk’s chain (Reclaiming the Quarry → Hampering Their Escape → A Visit to the Curator). Both chains can be done simultaneously.

 

Why This Matters

Upon completion, Elder Atkanok explains the next step: “Well done. With the names of the wandering elders, we can continue the ceremonies disrupted during the attack. However, before the elders’ spirits can be led to their stones, we must calm the spirits of the murdered craftsmen and shaman. Otherwise, the ancestor spirits may never hear the ceremony’s call.”

The blue dragonflight didn’t just loot the quarry. They killed the craftsmen and shaman mid-ceremony, creating spiritual chaos. The murdered tuskarr became angry spirits, and their turmoil is drowning out the ceremonial calls meant to guide the elder spirits home.

Before the ceremonies can resume, those restless dead must be calmed.

 

Explore Borean Tundra’s hidden easter eggs, lore mysteries, and connections across Warcraft history in Vikstone’s Borean Tundra Chronicles, along with the complete quest storyline.

Upon completion of this quest you will gain:
20,300 experience
250 reputation with The Kalu’ak

Warrior IconVikstone's War Journal

A voice echoed in my head as I approached the stone statue. It was not spoken aloud but placed there, like a hand on my shoulder.

Vikstone Portrait Act 1
Illustrated by Christian DiBari and Simon Gough.

Do not be startled, stranger.

I was startled anyway.

I am Elder Atkanok, an ancient ancestor of the tuskarr people. A skilled craftsman in my own time, and guardian of this quarry for centuries.

The statue stood weathered but solid, tuskarr features carved with evident care. The ancestor’s spirit resided within it somehow, watching the quarry even now.

The quarry has been overrun. Many statues left unfinished while the ancestors’ spirits wander the world, unable to find rest. Will you aid me in righting this wrong? First, I must know the names of these wandering ancestors. Look for the markers near their statues.

I found the three. Elder Kesuk’s marker stood near a statue, the stone still rough where tools had stopped mid-stroke. Elder Sagani’s bore weathered inscriptions in a script I couldn’t read but could recognize. Elder Takret’s marker lay partly buried, as if someone had tried to hide it.

When I returned to Atkanok’s statue, the voice greeted me with something like relief.

Well done. With the names of the wandering elders, we can continue the ceremonies disrupted during the attack. But first, we must calm the spirits of the murdered craftsmen and shaman. Otherwise, the ancestor spirits may never hear the ceremony’s call.

Dead craftsmen, wandering spirits, and unfinished ceremonies. The tuskarr’s problems ran deeper than stolen artifacts.

 

The ancestors had their names back, and no ceremony would reach the elders while the craftsmen killed in the attack were still screaming, so The Lost Spirits come first.

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